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V-Ray 3.5 for 3ds Max is here, and it’s fast. With the new Adaptive Lights algorithm it's up to to seven times faster on some scenes. For V-Ray 3.x customers, this update is free and available now. To learn more, visit 🤍
A quick review of the new V-Ray 3.5 from Chaos Group. It's got a lot of new features. Here, I'm mainly interested in the speed of the new Adaptive Lights Algorithm. The newest installment of VRay 3.5 also includes a new physically accurate reflection model: Glossy Fresnel; and the ability to render nVidia's MDL materials. They have also chosen to include Anders Langlands' alSurface shader, a physically plausible, energy-conserving, general-purpose surface shader, that'll allow for some easy to use SSS (sub surface scattering). And as something brand new, Chaos Group is now offering Online Licensing for V-Ray. This also means, that it never have been easier to obtain a free 30 day trial: 🤍 LINKS: More indepth review of V-Ray 3.5: 🤍 This is what we did with the scene I used for testing: Suzzallo Library: 🤍 SUPPORT: Patreon: 🤍 AMAZON AFFILIATE LINKS: GearVR: 🤍 My CPU: 🤍 My GPU: 🤍 My RAM: 🤍 My Camera: 🤍 Student Version of V-Ray: 🤍 (US) SOCIAL: Facebook: 🤍 Instagram: 🤍 Twitter: 🤍 #KevinTheDane #VRay #ChaosGroup #3dsMax #3D
Now in V-Ray 3.5 for Maya — Faster rendering, more responsive look development, and added realism for VFX and animation projects. Major GPU rendering improvements are included in the update as well, with support for a wider range of production features. For more information, please visit - 🤍
V-Ray 3.5 for Revit is here, and it’s fast. With the new Adaptive Lights algorithm, it's up to seven times faster. This release features improved Swarm and Revit 2018 support. To learn more, visit 🤍
Find out how V-Ray 3.5 for 3ds Max’s new features make it the quickest and most efficient version of V-Ray to date. You’ll see how adaptive lights, interactive production rendering, glossy fresnel and live VR can create incredible photoreal imagery without headaches. For more on V-Ray RT GPU, please visit - 🤍
Available at: 🤍 Download Course Curriculum: 🤍 Hey folks, I’m very glad to bring you our new online course: "V-Ray 5 Masterclass: Your Complete Guide to V-Ray for 3ds Max". It’s 900 minutes, more than 15 hours of on-demand videos in 75 lessons, covering everything about V-Ray for 3ds Max, including lighting, Materials, Cameras, rendering, etc. Now let’s talk about the course itself, Chapter 1: Introduction (31 min) We start off the course by introducing V-Ray for 3ds Max, where to find different V-Ray tools and functions, and walk you through the general workflow to get your job down with V-Ray. As we are working with ACES throughout the course, we take a look at how to set up ACES in V-Ray for 3ds Max here before getting back to it in detail in the rendering section of the course. Chapter 2: Lighting (109 min) The next section of the course is all about lighting, you learn about the fundamentals of lighting and different lighting techniques while learning about the vast and unique lighting tools that V-Ray offers. We learn about Area Lights, Mesh and IES lights, Dome Light and image-based lighting. We talk about V-Ray Sun and Sky, you learn how to approach interior and exterior lighting in V-Ray for 3ds Max. We get to know Light Mix, an interactive lighting tool to adjust the color and intensity of your lights in a Realtime fashion during or after the render. We learn about the amazing volumetric effects in V-Ray, including Environment Fog and Aerial Perspective. Chapter 4: Materials (277 min) Then we learn about the powerful V-Ray Material which is capable of creating all sorts of materials, there are 10 dedicated in-depth lessons covering that material. Then we discover bump and displacement mapping in V-Ray. You also learn how to create highly realistic human skin shader using the FastSSS2 material. V-Ray Hair Next will be covered in detail, it’s an easy to use, yet powerful shader… After that I will introduce you to a new simplified approach to shader creation, I will show you how to create some of the most daily shaders like plastic, fabrics, wood, concrete, metals and so on. We’ll be covering the robust CarPaint and toon shaders as well. We learn how to use V-Ray to integrate 3d geometries onto HDR environments or photographic backplates. Then we learn about Blend material, two-sided, light material, ALsurface shader, OSL material and map, scanned material, volume scatter, switch material, curvature and dirt maps, distance map, multisubtex, triplanar, UVW Randomizer and much more. hopefully after watching this section, you should be very comfortable developing complex shaders in V-Ray. Chapter 5: Camera (63 min) First, we explore V-Ray Physical camera in depth, then we learn how to get Depth of field and motion blur, we learn about different camera types in V-Ray, stereoscopic 3d rendering, lens effects, auto exposure and VR ready renders. Chapter 6: Rendering (223 min) Then we talk about ACES, a system to manage color in all levels of the production, I will give you an overall understanding of what ACES is and does, how to set it up properly in V-Ray for 3ds Max Then I share a few examples comparing ACES and the default color manger and show you why ACES is just way better, and finally how to deal with ACES-managed renders in post. Then we talk about GPU and hybrid Rendering in depth and how to properly use V-Ray GPU as a production proven render engine. The new VFB2 in V-Ray 5 is covered painstakingly, there is a lot to learn, it’s a world on its own that allows you to relight, composite, color correct and compare your renders without the need for an external post processing app… We also cover Nvidia’s real-time AI denoiser and V-Ray native powerful denoiser in-depth with a lot of comparative examples. We learn how to denoise still frames and animations. After that, we dive deep into the subject of Render elements. What are the render elements that V-Ray offers and what each one contains and how to save them out correctly to use in post, and finally compositing render elements in fusion will be covered, both the famous back to beauty composite with the beauty render elements and the light mix composite for relighting purposes in post. Chapter 7: Miscellaneous (77 min) In the next section, we take a closer look at a few miscellaneous topics, like V-Ray proxy and alembic import, object and light properties, scene exporter and converter, V-Ray Fur, V-Ray Instancer and Clipper. We also learn about Volume Grid, I show you all the steps you need to render openVDB and other volume formats in V-Ray and how to render amazing and realistic clouds, fire, smoke and explosions using V-Ray.
V-Ray 3.5 for 3ds Max is coming soon! Some of the new features include ability to add VRayScene object node to import .vrscene files in 3ds Max, NVIDIA MDL support, V-Ray GPU enhancements, and reworked lens effects. For more information visit - 🤍
This video highlights some of the enhancements recently added to the V-Ray Frame Buffer ( VFB ), including the ability to select objects and/or their materials directly through an Interactive render running in the VFB. For more information: 🤍
Resumable Rendering is the ability to have incomplete renders start again where they left off from a previous session. In this way, you can stop a render at any point, and then resume it later on without the need to start from the beginning of the image. For more info: 🤍
V-Ray 3.5 for MODO is a huge update, and it’s available now. We’ve added a lot more rendering power to V-Ray for MODO. This update includes support for MODO 11 and is free for V-Ray 3.x for MODO customers. Now until June 23rd, save 20% on new seats of V-Ray for MODO. For more information, please visit - 🤍
Now compatible with NUKE 10.5, V-Ray 3.5 adds powerful new features to your compositing workflow. This update is free for all V-Ray 3.x for NUKE customers. For more information, visit - 🤍
In this lesson, we will explore a new texture in V-Ray Next library: the V-Ray Layered Texture, which makes it possible for you to merge maps together with blend modes and masking controls. This makes it easy to create complex looking textures with the simplicity of a layer-based system similar to those used by popular image editing software. For more information, please visit - 🤍 If you haven’t tried V-Ray Next for Maya yet, you can download a free trial at: 🤍
Want to create awesome photorealistic renderings with V-Ray for SketchUp? There’s an important step that self-taught users often miss. Learn what it is, why it matters, and the 5 things to do in this step to get great renderings out of V-ray for SketchUp. Here's what we cover: Introduction (00:00) 1⃣ Orient Your Model (1:42) 2⃣ Organize Your File (03:42) 3⃣ Master Your Materials (05:08) 4⃣ Add Important Details (08:24) 5⃣ Mind Your Polygons (09:19) BONUS TIP: Use High-Quality Models (12:45) And we created some notes, to help you remember everything: 🤍 = “Your structure for presenting retainable information is remarkable. Thank you from all of us learning.” Jacob Howse 😀 = LIKE THIS VIDEO? Make sure to 👍 and subscribe! = “It's a pleasure to watch a well structured, professionally presented and succinct video. Many thanks!” deldridg 😃 = From here, if you want to invest your time wisely and avoid picking up bad habits, then we recommend checking out our Video Course Library. Head over to our website and try our courses for free: 🤍 = “Your teaching methods are fantastic and I only wish I had started learning SketchUp the right way sooner.” Ron Paulk 😀 = And if you're not ready to take one of our courses right now, make sure to check out this playlist: 🤍 ABOUT SKETCHUP SCHOOL SketchUp School is the place where professionals go when they’re serious about learning SketchUp (🤍sketchupschool.com). You can also find us on Facebook (🤍 & Twitter (🤍 Check out our guide: SketchUp - The Definitive Guide to Getting Started (🤍 #sketchup #vray #tutorial
Today we're gonna give Harrison Ford a new skin surface and render Groot with a ton of lights. This is a more in depth review of the new V-Ray 3.5 from Chaos Group. We're taking another look at the Apaptive Light Algorithm, and see what happens in a scene, when we use a ton of light sources. I'm not lying when I say, that I just rendered 11 times faster with V-Ray 3.5. Then we're gonna review a few new shaders: the alSurface shader and the new MDL shader language from nVidia. The new alSurface shader is based on Anders Langlands' alShader, a physically plausible, energy-conserving, general-purpose surface shader, that'll allow for some easy to use SSS (sub surface scattering). In the next video, we're going to review the GPU related features of V-Ray 3.5 - but after that, I'd like some input. What do you guys want? I've promised a projection mapping tutorial. Please leave a comment at let me know what else you'd like to see. LINKS: JJ Sculpting: 🤍 alShaders: 🤍 Nvidia MDL: 🤍 Free V-Ray 3.5 Trial: 🤍 SUPPORT: Patreon: 🤍 AMAZON AFFILIATE LINKS: GearVR: 🤍 My CPU: 🤍 My GPU: 🤍 My RAM: 🤍 My Camera: 🤍 Student Version of V-Ray: 🤍 (US) SOCIAL: Facebook: 🤍 Instagram: 🤍 Twitter: 🤍 #KevinTheDane #VRay #ChaosGroup #3dsMax #3D
Get the " V-Ray 5 Masterclass: Your Complete Guide to V-Ray for 3ds Max " from here : 🤍 February 14th, 2017 : First Update, What’s new in V-Ray 3.5 Today we release the first update for the "Ultimate Introduction to V-Ray for 3ds Max"" course : 🤍 or ON Gumroad: 🤍 In this update we will cover the most important new features and enhancements in V-Ray 3.5 , this update covers the following features and enhancements : Adaptive lights IPR or Interactive Production Rendering Resumable Rendering Interactive Lens Effects new AL Surface shader Rendering with V-Ray RT directly to VR Headsets VFB Improvements while running V-Ray RT Glossy Fresnel GPU Improvement V-Ray scene object Nvidia MDL Mateiral … If you bought this course before February14th , 2017 , please go to the download area after logging in and download the update , if you are buying the course after February 14th, 2017, you receive this update with your purchase .
🚀 Check out my 3ds max Visualization Courses 🚀 Beginner & Intermediate Level → 🤍 🔥 Advance Level → 🤍 📌 You can download my FREE ebooks → Links are further down in the description ⬇⬇⬇ You will learn everything you need about render settings in the Chaos V-Ray render engine for 3ds Max. Additionally, you will find out what settings we change during our 3D production process. ⏱️ Timestamps 0:00 Intro 🚀 My Courses that will help you improve your skills → 🤍 📕 My Book “The Art of Arch Viz-Images” → 🤍 🖼️ Showcase Your Work & Get Recognition → 🤍 📰 Articles, Industry News, Ebooks & Free Content → 🤍 💼 Find Your Dream Job in Arch Viz → 🤍 🔥 My Courses that will help you improve your skills: » Animation Online Video Course → 🤍 » 3ds Max Exterior Visualization Course (Advanced) → 🤍 » 3ds Max Interior Visualization Course (Advanced) → 🤍 » 3ds Max Visualization Course (Beginner / Intermediate) → 🤍 » 3ds Max Workflow Optimization Course → 🤍 » Interior Design Course → 🤍 » Business Course for Artists → 🤍 👩💻 Software & Tools I use & recommend: » Chaos Corona → 🤍 » Chaos V-Ray → 🤍 » Forest Pack → 🤍 » Rail Clone → 🤍 » Project Manager → 🤍 » GrowFX → 🤍 » GlobePlant (Promo code: AVA5) → 🤍 » 3D Models from Evermotion → 🤍 » Textures from Poliigon → 🤍 » Website Builder → 🤍 🔔 Subscribe to my YouTube channel → 🤍 🔴 Watch my most recent upload → 🤍 🔴 Watch all my videos → 🤍 ✅ Let's connect: » YouTube Collaboration → 🤍 » Sign up for My Email Newsletter → 🤍 » LinkedIn → 🤍 » Instagram → 🤍 » Facebook → 🤍 #archvizartist #rendering #architecturalvizualisation PS: Some of the links in this description are affiliate links that I get a kickback from 😜
V-Ray 3.5 for Maya brings faster rendering, more responsive look development, and added realism to high-end VFX and animation projects. This update includes major GPU rendering improvements and support for a wider range of production features.
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V-Ray 3.5 for 3ds Max is a complete lighting and shading solution that can be flawlessly integrated in every 3D artist and designer’s workflow and now comes packing a new and highly efficient lighting algorithm – Adaptive Lights, which drastically speeds up render times. Review our webinar as Kalina Panteleeva, CG Specialist from Chaos Group, reviews the top features for the latest V-Ray 3.5 for 3ds Max, making it the fastest and most powerful version yet.
Get a free 30-day trial at 🤍 In this video, we will explore a few powerful new features in V-Ray Next for 3ds Max to improve your workflow and get accurate final previews faster. Specifically, we will discuss how to work with the new Debug Shading mode in the V-Ray Frame buffer, as well as with the viewport. We will also cover how to apply color corrections to the viewport IPR. For more information, please visit 🤍
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In this review session, we will have a look at some of all the new GPU features of V-Ray 3.5 for 3ds Max. I’ll teach you how to switch to GPU rendering, and how to setup your scene within 3dsmax. If you don’t have an nVidia card, that supports the CUDA framework, you can still use VRay RT (the GPU renderer) with the OpenCL framework, so don’t worry. :) Then we’re having a more detailed look at some of the new features in the V-Ray framebuffer itself. The ability to change focus, zoom in, select materials and object, directly from the interactive framebuffer. With that out of the way, we’re gonna look at a cool new shader, the Stochastic Flakes Material. I’ll give you a quick overview of how to set it up and use it. Finally, I’ll show you an example of the aerial perspective atmospheric effect, and how I’ve used it in a simple scene with some projection mapping. There’s a lot of new GPU features, so I won’t go in too much detail about all of them. But please let me know if there’s anything you’d like to know more about. I’d be happy to make some tutorials on some of it. All the new feature: Low GPU Thread priority Support for some of the new features: • Adaptive Lights • Interactive Lens Effects Support for old features: • Render masks • Cashed Irradiance maps • Directional lighting • Aerial Perspective (introduced in 3.3) • V-Ray Clipper Shader support: • Stochastic Flakes (introduced in 3.4) • Matte Shadow Catcher • VRayColor2Bump • Forest Color Support (from iToo Forest pack Lower GPU Memory usage • Improved algorithms • On-Demand Mip-Mapping Added support for more Render Elements: • VRay Atmosphere • Velocity • RenderID • ObjectID • MtlID LINKS: Adaptive Lights and Interactive Lens Effects: 🤍 Check out the final shot of the mountain ridge, made with the projection mapping: 🤍 Get a full GPU setup guide here: 🤍 Free V-Ray 3.5 Trial: 🤍 SUPPORT: Patreon: 🤍 AMAZON AFFILIATE LINKS: GearVR: 🤍 My CPU: 🤍 My GPU: 🤍 My RAM: 🤍 My Camera: 🤍 Student Version of V-Ray: 🤍 (US) SOCIAL: Facebook: 🤍 Instagram: 🤍 Twitter: 🤍 #KevinTheDane #VRay #ChaosGroup #3dsMax #3D #GPU #VRayRT
Get a free 30-day trial at 🤍 In this video, we’ll take a closer look at how we can use “VRayEnvironmentFog” to create a volumetric effect known as “God rays”. Computer used in this demonstration has the following system specs: - Intel i7-3930K | 32GB RAM | GTX 770 | Quadro M6000 Download scene at 🤍 For more information, please visit: 🤍
🎓 Learn Realistic Rendering in just 14 DAYS: 🤍 🚨 FREE STUFF🚨 FREE Enscape E-book - 🤍 FREE 20+ PBR Materials : 🤍 FREE Enscape Dining Room File: 🤍 FREE Weekly Tips and Tricks - 🤍 HOW I CAN HELP: ✅Enscape Expert Course : 🤍 ✅Excercise Files: melosazemi.com/resources ✅1-on-1 Consultation: melosazemi.com/book-a-call BEST VIDEOS TO GET BETTER IN ENSCAPE: 🎓 Enscape - Beginner to Advanced (EASY!!!) 🤍 💡 Enscape Lighting - Beginner to Advanced - 🤍 🎬 7 Tips for Render Composition - 🤍 MY FAVOURITE GEAR: 🖱️ - My Mouse: 🤍 ⌨️ - My Keyboard: 🤍 🪑 - My Chair: 🤍 BE MY FRIEND: 💌 Sign up to my weekly email newsletter - 🤍 🌍 My website - 🤍melosazemi.com 📸 Instagram - 🤍 💙 Facebook group (freebies, tutorials, discounts): 🤍 👥 Connect on LinkedIn: 🤍 🤝WANT TO WORK WITH ME? My 3D Rendering Firm: scale3d.org Our Portfolio: 🤍 Here's the best place to reach us: 🤍 - Music by 🤍HoobeZa Link - 🤍 - WHO AM I: I am a 3D visualizer and the founder of Scale. Being surrounded by the world of architecture my whole life, my passion led me to pursue content creation as a way to give back to the community. GET IN TOUCH: If you’d like to talk, I’d love to hear from you. E-mailing me at news🤍.scale3d.net will be the quickest way to reach me, you will receive a reply within 72 hours. PS: Some of the links in this description are affiliate links that I get a commission from
This video shows a complete workflow 3DS MAX - ANIMA - VRAY and demonstrates how easy is to add realistic 3D Human characters into your Architecture projects. Download Free Anima 2.5 Lite Version, and special offers for £199 (instead of £249) for Pro version. 🤍 More detail 🤍 More plugin please visit: 🤍 And even more on : 🤍 🤍 🤍
Try V-Ray for 3ds Max at 🤍 In this tutorial, Anastasia from the Chaos 3D team demonstrates how you can post-process your renders right from the V-Ray Frame Buffer. Watch as she walks you through a typical post-processing workflow. Topics covered include using layers, masking, editing light sources and materials, and composting. Plus, useful tips and tricks. ►For more information about our products, visit: 🤍 ►Subscribe: 🤍 to get useful tutorials and the latest updates from Chaos ►Follow us on Facebook: 🤍 ►On Instagram: 🤍
Download Link Vray 3.60.03 3D-Max 2014. 🤍 (crack) 🤍 (vray 3.60) plz subscribe my channel-for next videos.
We've created a new version of this video for SketchUp 2021! (🤍 There’s an important step when rendering that people often miss. Learn the 5 things to do in this step to avoid getting mediocre renderings out of Vray for SketchUp. In this video, we cover: Introduction (00:00) The Missing Step (01:35) 1⃣ Orient Your Model (02:11) 2⃣ Optimize Your File (03:21) 3⃣ Organize Your Materials (04:54) 4⃣ Add Realistic Details (07:33) 5⃣ Mind Your Polygons (08:22) - Here are some links to things in this video: * Watch this Before you Get Started with SketchUp (YouTube video): 🤍 * Learn How to Render in SketchUp (YouTube video): 🤍 * SketchUp Pro (application): 🤍 * V-Ray for SketchUp (extension): 🤍 * Solar North (extension): 🤍 * Round Corner (extension): 🤍 * 3D Warehouse (website): 🤍 * Extension Warehouse (website): 🤍 * House model courtesy of David Thompson, Assembledge+ (🤍 = “It's a pleasure to watch a well structured, professionally presented and succinct video. Many thanks!” deldridg = - DID YOU LEARN SOMETHING FROM THIS VIDEO? If you did, we have a few small favors to ask: 1. Please like our video (it's an easy way for you to let YouTube know that this is a video that they should recommend) 2. Let us know which element from our checklist you'll be using first (you can tell us in the comments section). 3. And, finally, is there someone you know that would find what we covered in this video helpful? If you've got someone in mind, share it with them right now! WANT MORE VIDEOS LIKE THIS ONE? * Check out this playlist: 🤍 ALSO, REMEMBER TO SUBSCRIBE, SO YOU DON'T MISS OUR NEXT VIDEO! * You can click this link to subscribe: 🤍 = “Your structure for presenting retainable information is remarkable. Thank you from all of us learning.” Jacob Howse = - AND IF YOU'RE ABOUT TO GET STARTED WITH V-RAY... Here's what we recommend you do: First, download a 30-day free trial of V-Ray for SketchUp here: 🤍 Then, sign up for a 7-day free trial of our video course library membership and work your way through all the lessons in our V-Ray for SketchUp course: 🤍 Once you've gotten through our course, download the V-Ray Render Ready Checklist and use it as a reference as you apply what you've learned to your projects: 🤍 = “Your teaching methods are fantastic and I only wish I had started learning SketchUp the right way sooner.” Ron Paulk = - ABOUT SKETCHUP SCHOOL: SketchUp School is the place where professionals go when they’re serious about learning SketchUp (🤍). You can also find us on Facebook (🤍 & Twitter (🤍 #sketchup #vray #vrayforsketchup
In this video we explore the #VRay 5.0 for #3dsMax #rendering settings. I'm explaining what each settings means and the combination I use in my renders. 🔴 Check my Udemy course on Corona here → 🤍 🔴 Check my Udemy course on V-Ray here → 🤍 🔴 Order the book (Use the code JML20 for a 20% discount at checkout): Routledge: 🤍 🔴 To download the FREE scenes, go the Free scenes menu of my website here → 🤍 💡 Posts that will help you improve your skills → 🤍 LET'S CONNECT! 🤍 🤍 🤍 🤍 Note: The pendant light is a free model from Designconnected.com. Please check their website for some really nice 3d models.
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👨🏼🏫Más Tutoriales: 🤍 🎓Nuestra Escuela: 🤍 🌍Comunidad: 🤍 En este tutorial aprenderás a configurar un material Matte Shadow para trabajar con Vray 3.5 IPR y HDRi Modelo 3D: 🤍
Two of the render engines that are popular nowadays are VRay, and Cycles. It is true that they are both useful and powerful, but each one of them has specific and different features. That's why we will make a comparison between the two engines to help you pick the best one for your particular project's needs. - Get your 14 Free Days of Premium membership on skillshare. 🤍 Note: you can cancel at any time. inspirationtuts 3D Channel: 🤍 inspirationTuts 2D Channel: 🤍 Help me Create More Content: 🤍 Facebook page 🤍
This video shows the new Full mode in the Light Select Render Element for V-Ray in 3ds Max. For more details, please see the Light Select page in the V-Ray documentation at 🤍
Download VRay 3.50.04 for 3ds Max 2015 to 2017 🤍 How to install : 🤍
In this video we take a look at the V-Ray switch material.
V-Ray 3.0 introduces a new Progressive Production Renderer. Built on the same path tracing technology as V-Ray RT, the Progressive Renderer is a simple, intuitive solution for any scene. The Progressive Renderer is compatible with all V-Ray production features, including Irradiance, Light Cache, SSS, Render Elements, etc. In this video we take a look at the Progressive Rendering inside V-Ray 3.0. With the new Progressive Renderer it's possible to set up a scene in seconds and iterate even with the most complex V-Ray features. In this example, we showcase how to easily fine-tune V-Ray Fog. Stay tuned for upcoming videos, where we will demonstrate progressive rendering using Irradiance and Light Cache. For more information, please visit: 🤍
Through extended research and profiling of customer scenes, in V-Ray 3.0 we've significantly optimized core ray tracing calculations for brute force and path tracing. Beta testers have reported speed increases of up to 5X. In this video we demonstrate the improved rendering speed of V-Ray 3.0. For more information, please visit: 🤍
SolidCAD Solutions and Chaos Group present a V-Ray Webinar Series - What's New for V-Ray 3.5 - 3ds Max, Sketchup, Rhino. Visit our eStore - 🤍 for V-Ray for Revit – Promo Special - 10% Discount - VRAYREVIT10 - valid until Jan 31, 2017. V-Ray for Revit - 30 Day Trial Request ► Connect with SolidCAD: Visit our website: 🤍 Follow us on Facebook: 🤍 Follow us on Instagram: 🤍 Follow us on Twitter: 🤍 Follow us on Linkedin: 🤍 Subscribe to our blog to get the latest industry updates: 🤍
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You'll never go back to rendering perfectly sharp edges after learning this tip in Vray for 3Ds Max. Continue learning with the complete Vray Tutorial Playlist: 🤍 Subscribe & don't miss upcoming tutorials: 🤍 Check out the entire series of Vray for 3Ds Max tutorials on my channel. Take your 3D simulation skills further with my new comprehensive VFX courses: 🤍 Over 70 More tyflow, 3Ds Max & Phoenix FD visual effects tutorials on the channel: 🤍 Join the RedefineFX Facebook Group: 🤍 Instagram: 🤍 Facebook: 🤍 Twitter: 🤍 RedefineFX Website: 🤍 Jesse's Website: 🤍 For project inquiries: 🤍 #3dsmaxtutorial #vraytutorial #vray #vfx #cgi #redefinefx #3dsmax #vfxartist #visualeffects #computergraphics #3danimation #3dartist